7 research outputs found

    Learning Blind Motion Deblurring

    Full text link
    As handheld video cameras are now commonplace and available in every smartphone, images and videos can be recorded almost everywhere at anytime. However, taking a quick shot frequently yields a blurry result due to unwanted camera shake during recording or moving objects in the scene. Removing these artifacts from the blurry recordings is a highly ill-posed problem as neither the sharp image nor the motion blur kernel is known. Propagating information between multiple consecutive blurry observations can help restore the desired sharp image or video. Solutions for blind deconvolution based on neural networks rely on a massive amount of ground-truth data which is hard to acquire. In this work, we propose an efficient approach to produce a significant amount of realistic training data and introduce a novel recurrent network architecture to deblur frames taking temporal information into account, which can efficiently handle arbitrary spatial and temporal input sizes. We demonstrate the versatility of our approach in a comprehensive comparison on a number of challening real-world examples.Comment: International Conference on Computer Vision (ICCV) (2017

    Learning From Multi-Frame Data

    Get PDF
    Multi-frame data-driven methods bear the promise that aggregating multiple observations leads to better estimates of target quantities than a single (still) observation. This thesis examines how data-driven approaches such as deep neural networks should be constructed to improve over single-frame-based counterparts. Besides algorithmic changes, as for example in the design of artificial neural network architectures or the algorithm itself, such an examination is inextricably linked with the consideration of the synthesis of synthetic training data in meaningful size (even if no annotations are available) and quality (if real ground-truth acquisition is not possible), which capture all temporal effects with high fidelity. We start with the introduction of a new algorithm to accelerate a nonparametric learning algorithm by using a GPU adapted implementation to search for the nearest neighbor. While the approaches known so far are clearly surpassed, this empirically reveals that the data generated can be managed within a reasonable time and that several inputs can be processed in parallel even under hardware restrictions. Based on a learning-based solution, we introduce a novel training protocol to bridge the need for carefully curated training data and demonstrate better performance and robustness than a non-parametric search for the nearest neighbor via temporal video alignments. Effective learning in the absence of labels is required when dealing with larger amounts of data that are easy to capture but not feasible or at least costly to label. In addition, we show new ways to generate plausible and realistic synthesized data and their inevitability when it comes to closing the gap to expensive and almost infeasible real-world acquisition. These eventually achieve state-of-the-art results in classical image processing tasks such as reflection removal and video deblurring

    Efficient Large-scale Approximate Nearest Neighbor Search on the GPU

    Full text link
    We present a new approach for efficient approximate nearest neighbor (ANN) search in high dimensional spaces, extending the idea of Product Quantization. We propose a two-level product and vector quantization tree that reduces the number of vector comparisons required during tree traversal. Our approach also includes a novel highly parallelizable re-ranking method for candidate vectors by efficiently reusing already computed intermediate values. Due to its small memory footprint during traversal, the method lends itself to an efficient, parallel GPU implementation. This Product Quantization Tree (PQT) approach significantly outperforms recent state of the art methods for high dimensional nearest neighbor queries on standard reference datasets. Ours is the first work that demonstrates GPU performance superior to CPU performance on high dimensional, large scale ANN problems in time-critical real-world applications, like loop-closing in videos

    GGNN: Graph-based GPU Nearest Neighbor Search

    Full text link
    Approximate nearest neighbor (ANN) search in high dimensions is an integral part of several computer vision systems and gains importance in deep learning with explicit memory representations. Since PQT and FAISS started to leverage the massive parallelism offered by GPUs, GPU-based implementations are a crucial resource for today's state-of-the-art ANN methods. While most of these methods allow for faster queries, less emphasis is devoted to accelerate the construction of the underlying index structures. In this paper, we propose a novel search structure based on nearest neighbor graphs and information propagation on graphs. Our method is designed to take advantage of GPU architectures to accelerate the hierarchical building of the index structure and for performing the query. Empirical evaluation shows that GGNN significantly surpasses the state-of-the-art GPU- and CPU-based systems in terms of build-time, accuracy and search speed

    Reconfigurable Inverted Index

    Full text link
    Existing approximate nearest neighbor search systems suffer from two fundamental problems that are of practical importance but have not received sufficient attention from the research community. First, although existing systems perform well for the whole database, it is difficult to run a search over a subset of the database. Second, there has been no discussion concerning the performance decrement after many items have been newly added to a system. We develop a reconfigurable inverted index (Rii) to resolve these two issues. Based on the standard IVFADC system, we design a data layout such that items are stored linearly. This enables us to efficiently run a subset search by switching the search method to a linear PQ scan if the size of a subset is small. Owing to the linear layout, the data structure can be dynamically adjusted after new items are added, maintaining the fast speed of the system. Extensive comparisons show that Rii achieves a comparable performance with state-of-the art systems such as Faiss.Comment: ACMMM 2018 (oral). Code: https://github.com/matsui528/ri

    Flex-Convolution: Million-Scale Point-Cloud Learning Beyond Grid-Worlds

    No full text
    Traditional convolution layers are specifically designed to exploit the natural data representation of images -- a fixed and regular grid. However, unstructured data like 3D point clouds containing irregular neighborhoods constantly breaks the grid-based data assumption. Therefore applying best-practices and design choices from 2D-image learning methods towards processing point clouds are not readily possible. In this work, we introduce a natural generalization flex-convolution of the conventional convolution layer along with an efficient GPU implementation. We demonstrate competitive performance on rather small benchmark sets using fewer parameters and lower memory consumption and obtain significant improvements on a million-scale real-world dataset. Ours is the first which allows to efficiently process 7 million points concurrently.Comment: accepted at ACCV 201

    Will People Like Your Image? Learning the Aesthetic Space

    No full text
    Rating how aesthetically pleasing an image appears is a highly complex matter and depends on a large number of different visual factors. Previous work has tackled the aesthetic rating problem by ranking on a 1-dimensional rating scale, e.g., incorporating handcrafted attributes. In this paper, we propose a rather general approach to automatically map aesthetic pleasingness with all its complexity into an "aesthetic space" to allow for a highly fine-grained resolution. In detail, making use of deep learning, our method directly learns an encoding of a given image into this high-dimensional feature space resembling visual aesthetics. Additionally to the mentioned visual factors, differences in personal judgments have a large impact on the likeableness of a photograph. Nowadays, online platforms allow users to "like" or favor certain content with a single click. To incorporate a huge diversity of people, we make use of such multi-user agreements and assemble a large data set of 380K images (AROD) with associated meta information and derive a score to rate how visually pleasing a given photo is. We validate our derived model of aesthetics in a user study. Further, without any extra data labeling or handcrafted features, we achieve state-of-the art accuracy on the AVA benchmark data set. Finally, as our approach is able to predict the aesthetic quality of any arbitrary image or video, we demonstrate our results on applications for resorting photo collections, capturing the best shot on mobile devices and aesthetic key-frame extraction from videos
    corecore